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Become a valuable Team MEMBER

Join our hybrid working team in beautiful Ludwigsburg near Stuttgart, Germany

WHAT TO EXPECT AT LIGHTWORD

  • A passionate team working on an epic project
  • A company culture centered around neighbourly love
  • Hybrid work place (office + remote)
  • Flexible work times
  • Team activities
  • Over time increasing perks
  • Aaaand not to forget: a team with a healty sense of humor

WANT TO JOIN OUR JOURNEY?

  • Choose the most suitable position for your skills.
  • Applications for internships longer than 2 months are welcome.
  • Use the form below or alternatively send your application directly to jobs@lightword.de

Open Positions

Art and Animation

An arc is not a ship with many animals

We are looking for a passionate and experienced Animator to create high quality animations for our 3rd-person story adventure ONE of 500. The focus lies on detailed and emotional character and facial animation – often building on MoCap and performance capture data.

Your accountabilities will include

  • Create high-quality, realistic animations – with a focus on body and facial animations based on captured data
  • Retargeting, cleaning and polishing mocap animation.
  • Craft outstanding cut-scenes and scripted events together with Narrative Designers, other Artists, and Creative Direction – to create a moving and highly engaging experience for the player
  • Optionally: Create MoCap animation yourself or with a small team using an XSense mocap suit and Faceware headcam

Your Background and Skills

  • Keen eye for believable and emotional character and facial animations
  • Excellent understanding of animation principles – timing, weight and staging
  • You have mastered one or more 3D animation software (we currently use Maya)
Nice to have:
  • Experience with MoCap and performance capture data
  • Experience with Unreal Engine and Sequencer
  • Experience with Unreal Engine’s MetaHuman tools

You are the right one for the job, if…

  • You are intrinsically motivated for the game’s topic
  • You are very reliable, honest and forthright
  • You put team success above your own ego

The 13th animation principle is good coffee/tea

We are looking for an experienced Senior Animator to create high quality animations for our 3rd-person story adventure ONE of 500 and improve on our animation pipeline. The focus lies on detailed and emotional character and facial animation – often building on MoCap and performance capture data.

Your accountabilities will include

  • Create high-quality, realistic animations – with a focus on body and facial animations based on captured data. You will work both hands-on yourself as well as guiding other animators and reviewing their work.
  • In collaboration with engineers shape the animation pipeline to ensure efficient workflows and high-quality animations that work flawlessly during default gameplay and in scripted scenes.
  • Craft outstanding cut-scenes and scripted events together with Narrative Designers, other Artists, and Creative Direction – to create a moving and engaging experience for the player
  • Work with project management and other teams to push project and animation quality. Prioritize and manage animation tasks to ensure that deliverables are completed on time and with desired quality.
Optional:
  • Create MoCap animation yourself or with a small team using an XSense mocap suit and Faceware headcam

Your Background and Skills

  • Keen eye for believable and emotional character and facial animations
  • Excellent understanding of animation principles – timing, weight and staging
  • You have mastered one or more 3D animation software (we currently use Maya)
  • Plus: experience with MoCap and performance capture data
  • Plus: experience with Unreal Engine and Sequencer
  • Plus: experience with Unreal Engine’s MetaHuman tools

You are the right one for the job, if…

  • You are intrinsically motivated for the game’s topic
  • You are very reliable, honest and forthright
  • You put team success above your own ego

Mutant Turtles looking for their Master Splinter

We are looking for a Lead Artist to lead and hands-on support our internal art team and supervise the asset outsourcing (briefings, feedback and communication).

You will be guiding our internal artists with your feedback to increase the overall quality of the work and create high-quality models and textures yourself.

In close coordination with the Creative Director, you will define and shape the visual style of our assets and game overall and help the team technically and artistically to carry out the vision – especially regarding historical authenticity.

Your accountabilities will include

  • Creating briefings for outsourced assets, handle the required feedback and communication and ensure the assets reach the intended style and quality while getting produced in time
  • Review and feedback the work of the internal art team to ensure the intended style and quality are met. Your guidance and support serve to improve the quality of work of our artists.
  • Define workflows, guidelines and references for the visual style and workflows how to ensure the guidelines are met and the assets properly set up.
  • Develop and teach artists from junior up to senior level and motivate them for their work
  • Help to ensure high-quality hirings for future team additions
  • You are able to switch between line management and hands-on production as required to fulfil the project demands

Your Background and Skills

  • Significant experience in crafting realist, high-quality video game art for Unreal Engine
  • worked on current gen projects and shipped at least one AA/AAA title before
  • Senior level of expertise in at least one artistic discipline plus sufficient knowledge of the other disciplines
  • Experience in a lead role for an art team
  • Good knowledge of next gen asset creation workflows with the ability to modify and improve them to our needs
  • Experience in handling art outsourcing
  • Great artistic skills and a keen eye for composition, color, lighting and mood
  • Excellent attention to detail and strong desire to iterate and improve on processes
Nice to have:
  • Ability and experience creating concept art to convey ideas and direction
  • Solid knowledge and experience of animation principles and creating animations

You are the right one for the job, if…

  • You are intrinsically motivated by the game’s topic
  • You are reliable, honest and sincere
  • You place the success of the team above your own ego
  • You have a high degree of self-motivation and initiative

You have clean edgeflow edged in your brain

As a Senior 3D Artist on ONEof500, you are an expert in creating high-quality and historically correct game assets, buildings, and environment decoration. Working closely with the Lead Artist and the Technical Artists, you will further help set up and improve our asset creation and implementation workflow to get the best results. You are experienced enough to, besides your own work, provide feedback on the work of others and help them develop their skills.

Your accountabilities will include

  • Creating high-quality and historical correct 3D game assets.
  • You are in charge of our modular architectural kits.
  • Improving our asset creation pipeline.
  • Creating materials in Unreal Engine 5.
  • You will provide feedback on the work of others and help them develop their skills.
Optional:
  • Decorate our levels using and adjusting existing assets to craft dense, atmospheric and authentic levels.

Your Background and Skills

  • Very good modeling and texture ability
  • 5 years of experience in 3D modeling for Games
  • Experience with Maya
  • Experience with Unreal Engine
  • Experience and understanding of creating levels with engaging environmental storytelling
  • Understanding of UE materials and material editor
  • Understanding of and working with performance constraints

You are the right one for the job, if…

  • You are intrinsically motivated for the game’s topic
  • You are reliable, honest and sincere
  • You write good English and speak the language fluently
  • You have good communication skills and find it easy to give good feedback
  • You love story-driven games

Can you see the caustics and fluid dynamics in your drink?

We are looking for an experienced Tech Artist (midlevel and up) whose creative problem solving skills will help us push the visual quality for ONE of 500. You know the Unreal Engine intimately, especially for the creation of VFX. Tools that you create enable the artists to work effectively and efficiently. Specifications and strict performance requirements only serve to drive your creativity. Your best working environment involves working closely with Artists and the art direction.

Your accountabilities will include

  • You build and maintain Shaders, Materials, Particle effects, Lighting and camera setups and complex scripted composite effects
  • You create tools for artists, especially to aid with Level Art but also other content creation tasks
  • You are responsible for monitoring game performance and optimizing for visual quality and performance
  • You evaluate and improve game assets and support artists to consistently produce technically correct high-quality assets

Your Background and Skills

  • Experience with UE4/5
  • Experience with the Unreal Rendering Pipeline and creating shaders and materials for UE
  • Experienced in performance monitoring and optimization, UE Performance Tools, art asset optimization
  • Knowledge and experience with Tech Art Workflows in larger Game Projects
  • Tools scripting for Artists (specifically for environment creation)
  • Optimization tool scripting
  • Programming experience in any scripting language
  • Experience setting up particle systems
  • Optional: Experience with Post Processing
  • Optional: Experienced with approaches to cloth animation and simulation
  • Optional: Experience with procedural content creation, with Houdini, Blender or other
  • Optional: In depth experience with lighting systems
  • Optional: Experience with water and fluid simulation solutions

You are the right one for the job, if…

  • You are intrinsically motivated for the game’s topic
  • You enjoy being at the interface between engineering and art
  • You are very reliable, honest and forthright
  • You work well in a team and put team success above your own ego

Head of Buttons, Keeper of Icons

We are looking for a UI Artist who will work with the designers to create a user-friendly and beautiful UI, working on its visual design and any required art assets. You will work closely with engineers to create the final UI layouts of any UI components with specialized tools. You will design and create the UI animations. You will design icons and create spot illustrations for the UI.

Your accountabilities will include

  • Design the final visual appearance of the UI together with the UI Designer
  • Create the technical layouts/setup for UI components using UMG or the XAML Layout editor
  • Design and create UI animations
  • Create art assets like icons and spot illustrations for the UI
  • Supporting the project with graphic design in other areas, which could include concept art, cutscene or video creation and creating print or merch products

Your Background and Skills

  • demonstrable experience creating appealing visual UI designs for web, apps or games (preferred)
  • good graphic design skills, good control of color and visual balance
  • strong control of visual design tools for both pixel and vector art, preferably Photoshop and Illustrator
  • Can animate in Flash or After Effects, and is roughly familiar with animation fundamentals
  • Has basic knowledge of 3d art and can setup their own render scene for assets
  • Can draw and paint at a basic level
Nice to have:
  • Familiar with Unreal Engine Editor and UMG
  • Can draw and paint at an experienced level
  • Familiar Microsoft XAML for layouting
  • Familiar with art pipeline for games and can fill in for other roles

You are the right one for the job, if…

  • You are intrinsically motivated for the game’s topic
  • You have an interest in games and art beyond the project
  • You can alternately be very creative and strongly focussed with attention to detail
  • You are easily ready to redo work until artistic, design and user requirements are met

ENGINEERING AND QA

The glass is neither half full or empty, it is a progress bar

We are looking for a programmer with UI development experience to help us create and bring to life our unique vision for our game in an efficient and elegant way. You have a passion for UI and programming, so working alongside UI designers and writing clean and functional code comes naturally for you. With a high attention to detail, you push to achieve the best quality possible within the specifications.

You help to improve our UI toolchain and workflow, to make it one of the best among indie game studios.

Your accountabilities will include

  • Gain a very in-depth understanding of our UI framework (Noesis GUI on Unreal Engine) and quickly become the go to person for technical questions around UI in our project
  • Have good understanding and command of the “full stack”, from backend data providers to display, and be in charge of both UI “backend” model/controller code as well as frontend components.
  • help to improve our UI toolchain and workflow, to make it one of the best among indie game studios.
  • Work hand in hand with a UI designer who will provide design descriptions, mock-ups, assets and build component layouts

Your Background and Skills

  • Experience with UE4/5
  • Strong object-oriented C++ programming skills (in Unreal)
  • Experience with Noesis for Unreal
  • Expert knowledge in User Experience and Usability
  • Experience with data models and data flow
  • Understanding of UMG optimization techniques
  • Understanding of rendering and UI impacting quality and performance
  • Optional: Experience in establishing workflows

You are the right one for the job, if…

  • You are intrinsically motivated for the game’s topic
  • You are a highly reliable problem solver
  • You have a good sense for designer’s needs and design/aesthetics
  • You write well-designed, structured and easily readable code

The world is full of actors

We are looking for a programmer with solid Unreal Engine experience who has a strong computer science foundation. You know how to work in a project with a larger number of other developers and create systems that are well integrated and easy to use. You work together with designers and other engineers to improve existing systems.

Your accountabilities will include

  • Gaining a deep understanding of our core architecture and logic flow of our game.
  • Taking on core components of the game and implementing them from start to finish.
  • Improving quality-of-life for all engineers by writing systems that interface well with the rest of the game and support them in their areas of work.
  • Helping to improve existing systems.
  • Supporting the Tech Artist in optimizing game performance.

Your Background and Skills

  • Experience with UE4/5
  • Knowledge and proficiency with UE4/5 Blueprinting
  • Required experience with 3D mathematics & Unreal functions (with regards to performance)
  • Experience with object oriented Unreal C++
  • Strong understanding of computer science fundamentals
  • Knowledge and experience developing and implementing complex game systems and software components
  • Optional: Experience with performance tools and optimization in UE4/5
  • Optional: Experience with build pipeline

You are the right one for the job, if…

  • You are intrinsically motivated for the game’s topic
  • You produce well-designed, structured, and readable code
  • You are a highly reliable self-motivated problem solver
  • You communicate complex concepts and problems well to others
  • You have a passion for game development and Unreal Engine

Fly my pretties! Fly, fly!

We are looking for a QA Lead to build our testing department and QA workflows and reach the highest quality possible in our game. You have a passion for systematic bug hunting and resolving, and like working alongside engineers to solve problems and improve the game. With excellent communication skills you converse with external vendors to ensure an awesome experience.

Your accountabilities will include

  • Setting up and improve QA workflows
  • Creating test plans/sheets
  • Leading QA Team and test community
  • Organising community testing and playtests
  • Manage outsourced QA
  • Manage and maintain bug tracking system

Your Background and Skills

  • 3 years+ experience in QA testing
  • At least one successfully shipped title
  • Comfortable with deep-dive investigations and testing technical implementations
  • Experience with test sheets and test coordination
  • Experience with managing external vendor teams
  • Experience with advanced level testing techniques
Nice to have:
  • Experience with community testing
  • Experience with conducting playtests
  • Unreal Engine 5 blueprinting

You are the right one for the job, if…

  • You are intrinsically motivated for the game’s topic
  • You love games, both old and current releases
  • You have good social skills and are liked and trusted as a leader

The only good bug is a dead bug

We are looking for a QA Lead to build our testing department and QA workflows and reach the highest quality possible in our game. You have a passion for systematic bug hunting and resolving, and like working alongside engineers to solve problems and improve the game. With excellent communication skills you converse with external vendors to ensure an awesome experience.

Your accountabilities will include

  • Testing game features
  • Checking level environments and art assets for issues
  • Documenting and tracking bugs
  • Supporting engineers with tracking down bugs and solving technical issues
Optional:
  • Create and run automated tests

Your Background and Skills

  • Passionate about games
  • Systematic approach to finding and describing issues
  • Experience with test sheets
  • Experience with testing techniques
  • Experience with PC and Console testing
  • Fluent English speaking and writing skills
Nice to have:
  • Experience working with Unreal Engine 5
  • Experience in a structured QA team
  • Experience logging bugs in a bug tracker

You are the right one for the job, if…

  • You are intrinsically motivated for the game’s topic
  • You communicate well, especially with engineers
  • You are focussed on delivering a great player experience

Design

Rescue a group of apprentice sorcerers from their own spells

We are looking for a passionate and experienced Game Designer to help translate the creative vision into a captivating and engaging gameplay that supports the story, message and shapes the gaming experience.

You will work hands-on as well as supervise, implement and improve the design and testing process for the design team.

Your accountabilities will include

  • Crafting engaging and accessible gameplay which supports our story and message.
  • Mentor the design team and help to improve our design- and testing-process to create a motivating and creative environment and assure a customer-focussed design. 
  • Evaluate and improve our existing design
  • Work closely with the Game and Creative Director as well as other department Leads to find the sweet spot between deadlines and a high quality experience.

Your Background and Skills

  • Shipped at least 2 titles as Game Designer
  • Proven ability to create design documentation and game concepts.
  • Proven ability to work with narrative designers to create a compelling game story
  • Excellent understanding of player expectations and decisions making
  • Ability to work proactively with other department leads
  • Experience iterating on designs based on internal/external playtests, game metrics, team input and community feedback
  • Excellent knowledge of the principles of game & level design and balancing
  • Fluent in English, both verbally and written
  • Plus: Knowledge of psychological principles in decision-making and positioning

You are the right one for the job, if…

  • You are intrinsically motivated for the game’s topic
  • you have excellent organizational, communication and interpersonal skills
  • you have a high quality standards and the ability to make your team better
  • A team can count on you, also in difficult situations
  • You put team success above ego
  • Plus: Passion for 3rd person adventure and narrative games

Shepherding grey blocks

We are looking for an experienced Level Designer to help us develop and build dense, atmospheric and high-quality levels that let players discover the authentic world of Ancient Palestine.

In close collaboration with our story team, artists, engineers and researchers you will create maps using Unreal Engine 5 from blockout/whiteboxing stage to final decoration and scripting which support our story and gameplay.

Your accountabilities will include

  • Create atmospheric and authentic game worlds based on historical data which are fun to explore and support our branching narrative with interesting environmental storytelling.
  • Team up with narrative designers, artists and engineers to plan, implement and execute the creation of our levels using UE5 from scratch to final story scripting and decoration.
  • Plan and create levels which help guide our players through the experience while supporting the supporting and honouring the historical conditions.
  • Become an expert of the thoroughly researched historical and cultural circumstances to be able to craft authentic and believable levels which allow the players to experience a realistic representation of the world of Jesus from Nazareth.
  • Understand and apply the historical information, narrative ambition, communication goals and desired gameplay.
  • Work in collaboration with the narrative designers, artists and engineers to ensure that a level is playable, the narrative flow working as designed and that its graphic elements support each other.

Your Background and Skills

  • Experience working as a level designer with Unreal Engine
  • Experience with basic Unreal Engine’s Blueprint system and game scripting systems
  • A keen eye for creating atmospheric game world with a clear visual language for player direction and environmental storytelling
  • Profound understanding of spaces, level flow, composition, shape and colour theory
  • Passion for making games look and play great
  • Understanding of performance constraints and how to build levels that achieve and intended vision while running smoothly
  • Ability to block out and iterate on ideas and prototypes quickly
Nice to have:
  • Good understanding of lighting principles and lighting of scenes
  • Good understanding of cinematography and experience working with sequencer

You are the right one for the job, if…

  • You are intrinsically motivated for the game’s topic
  • You are reliable, honest and sincere

Your future is written, in the script

We are looking for a Narrative Designer who will collaborate with our story team, writers, design team, and other department leaders to craft and maintain an engaging narrative experience in Unreal Engine 5.

You will create emotional gameplay moments, scripted events and cutscenes that serve our vision, message, and communication goals, all set in the authentic, believable, and dense world of ancient Palestine.

Your accountabilities will include

  • Collaborating with writers, our story and design team to create and implement compelling storytelling and an emotional gameplay experience.
  • Planning, and implementing all narrative aspects in our levels, together with a level designer, artists, animators and engineers, using UE5 Editor and Articy Draft.
  • Creating compelling dialogue and cutscenes using our camera system and sequencer in UE5.
  • Supporting the creation of storyboards and cinematic development plans
  • Become a creator, guardian, and advocate of story, communication goals, characters, tone, and storytelling engagement
  • Shape the game world and its characters’ tone, maintaining its consistency and historical authenticity throughout the game
  • Become the champion of the game’s story and world bible

Your Background and Skills

  • Experience working as a designer or in a narrative capacity on at least one shipped game
  • In-depth knowledge of interactive, branching storytelling
  • Profound understanding of Game Design principles
  • Excellent knowledge of writing, storytelling rules, filmmaking, and cinematography
  • Experience and a keen eye for creating and staging cut-scenes – setting cameras, animations, audio and visual fx
Nice to have:
  • Good understanding of lighting principles and lighting of scenes
  • Knowledge of Unreal Engine’s Blueprint system and game scripting systems
  • Experience and ability to create storyboards to quickly and clearly convey ideas
  • Experience providing guidance during voice recording and performance capture sessions
  • German speaking

You are the right one for the job, if…

  • You are intrinsically motivated for the game’s topic
  • You are reliable, honest and sincere
  • You write excellent English and speak the language fluently
  • You have good communication skills and find it easy to give good feedback

View the bible through the game, the game through the bible

We are looking for a theological designer to help develop the game content of ONE of 500 in a theological-hermeneutical way and to ensure the quality of the scientific background information. This is an opportunity to transfer deep theological work into a creative digital project with wide reach. At least 50%. Full time possible.

Your accountabilities will include

  • Representing a theological voice that is in line with the company leader’s direction, for both the creation of game content as well as additional research and materials.
  • Correspondence with writers and story team about theological content in the game.
  • Exegetical and hermeneutical prep work for the bible texts appearing in game.
  • Documenting our research information so it can be used in an additional publication in a reliable way.
  • Theological research and coordination with other researchers.
  • Being onsite for at least 20% of your work time in the office in Ludwigsburg.

Your Background and Skills

  • Good written German, preferably fluent or native
  • Very good English, preferably from extended time in an English-speaking country
  • Scientific qualification: at least PhD Student.
  • Very good knowledge of the historical and cultural environment of the New Testament
  • Ability to translate exegetical information into meaningful messages that speak to people’s hearts today
  • Ability to understand different theological streams and to mediate between them
  • A good understanding of Christian ethics
  • Bonus, but no must: experience as a pastor/preacher AND gamer

You are the right one for the job, if…

  • You have checked the things above
  • You have a well-balanced biblical theology
  • Your cognitive and emotional intelligence stand out
  • You are aware of different theological opinions and able to mediate
  • You have fire for this project

Production and Operations

JOB DESCRIPTION

Looking for an experienced (3+ years) GAME Producer, working with teams through all aspects of the product life cycle including prototyping, preproduction, production, beta, and release, to join our passionate team.

You will work closely with the Studio Lead and eventually with a publisher to ensure the very best game is produced on-time and within budget.

Starting: ASAP, latest in November (before part time possible)

Location: onsite preferred, but remote work possible (necessary to manage the team in CET time zone)

YOUR TASKS

  • Collaborating with Leads to establish long term feature schedules, milestone definitions and phase/sprint goals
  • Manage a hybrid/remote working team (in multiple time zones)
  • Champion the team by building a strong culture of empowerment and self-accountability where creativity and self-direction flourish
  • Driving the development of game features and content from concept to completion, often on multiple initiatives simultaneously
  • Understanding and communicating project milestones, task deadlines, and stakeholder feedback to team members across the studio
  • Predicting, identifying and proposing solutions for project risks and issues
  • Being a part of the team – working with the teams to overcome complex problems, improve product quality and stay on track
  • Being aware of the team chemistry and help single members to communicate effectively
  • Facilitate team ceremonies such as weekly syncs, milestone planning, build reviews, playtests, brainstorm sessions, and feature kickoffs
  • Manage outsourcing partners

REQUIREMENTS

  • 3+ years of experience working in the game industry
  • Strong communication skills with different character types
  • Shipped at least one game with a team of at least 10 people or a budget of at least $ 500k
  • Comprehensive understanding of game development, from concept to submission and sustained development post launch
  • Strong time-management skills with the ability to focus on priorities, manage change and deliver against agreed deadlines
  • Proven ability to work under rapid development cycles
  • Proven ability to collaborate, coordinate, communicate and support other team members
  • Intrinsic motivation for our project


Pluses

  • Unreal Engine 4 and 5 experience
  • Experience wearing several hats in a startup-like environment
  • Experience with Atlassian products; JIRA and Confluence
  • Being in the office in Stuttgart, Germany
  • Familiar with DISC or similar models and being able to mediate

JOB DESCRIPTION

We are looking for a COO / 2nd Managing Director with a business administration focus.

Start: ASAP

Full Time (eventually part time possible)

Onsite & Homeoffice 

YOUR TASKS

  • You are leading the daily business together with the CEO and have a key role in the company
  • Your focus will be on financials, controlling,  business development and administration
  • You have a key role in setting free the creative team by not having to worry about tasks that inhibit them
  • You will be the oil in a big motor

REQUIREMENTS

  • Finished university degree in a business study program or +3y experience as Managing Director in another company
  • Good understanding of the German work law, contracting, tax system, accounting, corporate laws
  • Self-understanding as a servant leader
  • Teamplayer
  • Fluitly German and English speaking and flawless writing
  • Sharing the Vision of the project


Not required, but a big plus

  • Game Industry Experience
  • Knowledge of contracting with international companies and workers
  • Marketing Experience

This position requires excellent command of the German language.

STELLENPROFIL

  • Du hilfst bei der Organisation und Koordination des Geschäftsablaufes und schaffst geeignete Strukturen zur Unterstützung dessen
  • Du übernimmst interne und externe Kommunikationsaufgaben in Deutsch und Englisch
  • Du verfügst über gutes Sprachgefühl und Rechtschreibung (Engl./Deutsch) und verfasst Social Media Posts, Newsletter u.a.
  • Du bist Teil des Teams und kreierst durch deine Ideen für das Office-Management eine angenehme Arbeitsatmosphäre
  • Du organisierst und buchst Dienstreisen und Firmenveranstaltungen
  • Du erledigst vorbereitende Buchführungsaufgaben
  • Du unterstützt bei der Erstellung von Dokumenten und Präsentationen
  • Du bist sicher im Umgang mit dem MS Office Paket

DEIN PROFIL

  • Du verfügst über eine hohe intrinsische Motivation Teil unseres Teams zu sein und bei der Realisierung unserer Ziele zu helfen
  • Du hast ein Studium mit wirtschaftswissenschaftlichem oder Marketing Fokus absolviert, absolvierst es gerade oder hast eine kaufmännische Ausbildung abgeschlossen
  • Du bist proaktiv, gehst Aufgaben strukturiert und zielgerichtet an, identifizierst Herausforderungen und findest selbstständig oder im Team Lösungen
  • Dir sollte das Thema Gaming nicht fremd sein
  • Du bist aufgeschlossen, teamfähig und kommunikationsfreudig
  • Du bist zuverlässig
  • Du bringst die Bereitschaft für ein längerfristiges Engagement und ggf. zur perspektivisch zeitlichen Ausdehnung deiner Tätigkeit mit

ÜBER UNS

Wir sind die Lightword Productions GmbH aus Ludwigsburg. Ein Game Studio, das seit Oktober 2018 an der weltweit ersten hochqualitativen spielbaren 3D-Version der Evangelien arbeitet; dem Adventure „One of 500“. Ein interdisziplinäres Team aus wundervollen unter talentierten Menschen verwebt auf erfrischende Weise die Inhalte der Evangelien in einem packenden Abenteuer, das die großen Fragen des Lebens behandelt.

Wenn du Lust hast Teil dieses Teams zu werden, freuen wir uns auf deine aussagekräftige Bewerbung (Motivationsschreibung, Lebenslauf,
Zeugnis), die du im Formular unten abschicken oder direkt an jobs@lightword.de schicken kannst.Auch bei Nachfragen kannst du dich gerne an die selbige Adresse wenden.

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